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Sarah Cole-Megaro


Sarah is a veteran in AAA development with over 10 years of experience as an artist in the game industry. Throughout her career she has shipped titles in many popular game franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Splinter Cell, and WarFrame. Currently she is working as an Environment Artist on an upcoming title at BioWare.

Before joining the Toronto Film School in early 2021, Sarah sat on program advisory boards for 3D programs, lectured at colleges throughout Ontario, and regularly participated in mentorship events for new graduates.