Franklin’s interests started in art and animation studying traditional animation at Sheridan College in the early ’90s before transitioning to the graphic design/web industry. He had a successful career as a graphic designer and web developer that spans two decades working on Internet projects for companies like Activision and Universal Music, etc., before turning his attention to game development; a hobby that has been constant throughout his life. He returned to school and graduated with a diploma in Video Game Design and Animation from IADT in 2008, starting off working freelance before finding a position as a Lead UI Artist & Animator at Clipwire Games creating Facebook-based games in 2009.
In 2012 he started teaching at the Toronto Film School and a year later, along with a friend and alumni from IADT, started an indie studio called OSnap Games working on mobile games and an unreleased Unreal Engine PC game until 2017. He has 10 years of post-secondary teaching experience in art, and is currently teaching Intro to Animation and Rigging.